InTime is a conceptualized social media platform that focuses on enhancing the experience of reliving memories through looking at photos. The relationship between music, photos, and memory is at the heart of what InTime strives to push forward.
Users can create memories through a simple process, sync their Spotify account for music streaming, archive personal memories and interact with others' public memories where they can experience it the way they did.
This project was my Thesis Submission for my final year of Interaction Design at Sheridan College.
Users can create memories through a simple process, sync their Spotify account for music streaming, archive personal memories and interact with others' public memories where they can experience it the way they did.
This project was my Thesis Submission for my final year of Interaction Design at Sheridan College.

The project went through several stages of development, starting from ideation, to research, prototyping, reiterating, and final development.
What started as an idea scribbled on paper was developed with primary and secondary research that focused on how music was associated with memory, and prototypes that tested users' interactions and emotional state throughout the process.
A handful of iterations were created that improved on one another, and the project itself underwent certain changes over time. Choices made for the User Interface revolved around giving the user as much flexibility as possible for their creation process, and giving them familiarity as to not give a completely new design that may prove confusing.
Personally I found this project to be quite an entertaining challenge, where it taught me how to not adamantly hold on to an idea as it may change over time, and that a good project is always backed by in-depth research.
Software used: Adobe XD, Adobe Illustrator, Adobe After Effects.
What started as an idea scribbled on paper was developed with primary and secondary research that focused on how music was associated with memory, and prototypes that tested users' interactions and emotional state throughout the process.
A handful of iterations were created that improved on one another, and the project itself underwent certain changes over time. Choices made for the User Interface revolved around giving the user as much flexibility as possible for their creation process, and giving them familiarity as to not give a completely new design that may prove confusing.
Personally I found this project to be quite an entertaining challenge, where it taught me how to not adamantly hold on to an idea as it may change over time, and that a good project is always backed by in-depth research.
Software used: Adobe XD, Adobe Illustrator, Adobe After Effects.



